![]() ![]() ![]() Spherical Synergy: Hitting targets with primary fire briefly empowers the effectiveness of your applied harmony and discord orbs by 33/66/100%.Īstral Projection: Orbs of destruction now pierce.ĭeparted Minds: Headshot killing blows cause the target to join your fight 5 seconds or until slain. Orbology: Increases the effectiveness of Zenyatta’s orbs by 50%. I play a lot of Zen so here’s my take on what would be fun for him. No, there won't be bizarre gamebreaking interactions assuming the game is programmed at least semi-competently, which is the bare minimum for a AAA title. The other 13 minutes are to think of a few exciting skills to put at the end. This is a couple of minutes of work at most. Throw in a few random goofy ones like "getting a kill resets your rez cooldown" or "GA can travel in any direction" and bam you got yourself a skill tree. Have you ever programmed anything in your life? Yes, these skill trees could be drawn up in 15 minutes each, as I said. If game development was easy as15 minutes like in your fantasy world, a lot of solo developers would be doing MMO's the size of world warcraft in a year. you fixed the torb bug but now rein dies whenever he uses that ult. ![]() holy shit, torb's turret becomes invulnerable whenever someone used that shatter! you don't know why but it happens. and after you fixed it, you give it back to testers. you go back and try to see where in the code is doing that problem. game suddenly freezes everytime you used that skill. but are you sure it would work at all areas in every map? testers test the game for12 hours. i mean you can code it in 15 minutes sure. have you seen that rein with a shatter that radiates from the center? not a 15 minute thing. it's not a throw your money and all are fixed kind of thing. until now we still have that reinhardt shatter bug. interactions between other spells and map terrain. i still haven't nutted at that amount of time. ![]()
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